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Bloodied ziggurats. Immortal beasts. AI gods. Sleeping colossi. Gene cults. Plague bogs. Jungle demons. Fledgling societies cling to life in a time of chaos. Salvation is buried in Hell’s corridors, and the barons of Heaven watch the world’s woe with silent indifference. Welcome to Enoch.

A millennium ago, the world ended. Civilization was devoured by plague and fire. Mankind faced extinction. The handful who survived were scattered to the wilderness. They scoured the Earth for the Promised Land: a place untouched by The Fall of Man. They searched for ages but found only Man’s ruin and Nature’s malice. Finally, their journey stopped where it began. Old and weary, they waited for death. “There is no Promised Land,” they told their children, the tribes of Enoch. “So you must build one.”

Enoch is the story of man starting over in a world that has not forgotten his sins.

In the absence of civilization, nature has flourished to prehistoric levels. Rising ocean and creeping jungle have buried the ruins of ancient cities. Millennia of technological progress have been swept away, leaving man to fend for himself against ravenous beasts and waves of plague that spill into his settlements. Not all that was buried is dead. The underworld bustles with electric life, thrall to a pantheon of machine gods. Demons, the ancient slaves of man, toil leagues underground. Driven mad by failing power and frayed circuit, they claw their way to the surface, to the peril of their old masters. Fear and oppression shackle man. Living hopeless lives with one-dimensional needs, the masses cling to authority and religion. They will happily, even greedily, serve as enforcers of a brutal regime, or acolytes of a twisted cult, so long as they are promised a better life.

This is Enoch’s natural order.

In Enoch, players take on the role of rebels; mortal men and women who choose to defy Enoch’s natural order. Rebels will bring hope and light to man. They battle so that the new world won’t share the fate of the old. Their trials will be legendary. They will deliver man from bandit hordes, despots, demons, and monstrous freaks of nature. However, their most troubling foe will always be themselves. The new world will be built on their deeds. Should they find themselves compelled by greed, power, or vengeance, they’ll quickly see their own actions reflected in the world around them.

Enoch is a free, post-apocalyptic, indie, pen-and-paper RPG.

Contents

Download ENOCH

2007 Print Friendly Version (1mb):

2007 Original, fully-illustrated PDF (10mb)

ENOCH News

Stay tuned for the upcoming ENOCH Redux, ETA Mid-Summer 2008. Extensive play testing, new perspectives, and lessons in game theory have been shaping ENOCH into a radically different game. The Redux will feature new game mechanics, new setting materials, new illustrations, and a chapter on how to run the game.

Significant changes include:

-Talents have become play-orientated Paths that reward characters for doing what they're good at.

-The Fatigue system is gone, but new rules emulate all its effects, minus the bookkeeping.

-New tactical options for combat, incorporating risk more than chance.

-Updated, balanced rules for subsystems such as Sorcery and Item Crafting.

-Rules for designing spiritual totems and symbiotes (parasitic demons).

Contact

The Author: Chad Walker

About The Author: Chad is currently attending the University of Minnesota for a BA in English and is applying for summer internships with hobby-gaming companies. He was recently married in March '08, but still makes time for writing, gaming, trolling his own forum, and shirking his academic responsibilities.

Links

I've found the following pages valuable as a gamer, game-designer, and utter nerd.

RPG.net

The Forge

Story Games

The Minneapolis Roleplayers Meetup Group

Pen & Paper Games

Nearby Gamers

Forum

Enoch Forum: HERE

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